Friday, September 20, 2019
With two novels already written in the series, there was little left to invent for this one. Although the majority of the novel takes place away from Oceania, much of the technology and inventions in Oceania are present in Shark Station as well. However, due to the new location for the novel, three new inventions were needed.
Digital Hull Integrity Monitor (DHIM)
Much of the story revolved around excursions to the deep. Shark Station was built as a hub of deep-sea exploration, specifically in the deepest trench in the sea. To facilitate this research, submersibles are used in an excessive amount compared to normal. They spend more time in the sea than in the docking bay, which meant that the hull integrity of the submersibles needed to be constantly checked for any abnormalities. At the depth of the Sirena Deep, any tiny imperfection could cause a fatal implosion. The Digital Hull Integrity Monitor (DHIM), was created to make the inspection process faster and more accurate. It works by scanning the complete hull of the submersible and then creating a 3D image to show the user where any imperfections may be. A human could then inspect it visually to decide how it needs to be fixed. The DHIM also has the capability to analyze the severity of any imperfections to allow the user to make the best decision on whether or not an immediate fix is necessary.
Another Dr. Wilcox invention! The com-stone is meant to work as an extension of the c-com and act as a conduit between it and the omniphones used on land. Using powerful wave technology, it can send signals from the depths of the sea to the highest peaks on land. Interfacing between Oceanian systems and land systems, it can flawlessly connect anyone on the planet to one-another and allow conversations as clear as if the person was speaking beside you.
Shaped like a smooth, round rock, it has simple ways of controlling it. To turn it on, you merely have to sweep your hand over it. Using the lines on a human hand to activate it, it can be programmed to activate to only your unique handprint. Once the holographic projection begins, a menu can be used to access all other features. A simple double-tap on the stone will bring up the menu after the stone glows twice. Turning off the com-stone is as simple as waving your hand over it twice or choosing “off” from the menu.
*Of course, all of this is the dream of Dr. Wilcox and the system hasn’t been quite perfected yet and is still in development. Only part of the features are currently available.
Living in the deep sea has its challenges and being away from Oceania makes Shark Station a particularly difficult place to live due to the lack of resources. Thus, the Fisherbox was invented. Food in the deep is scarce and so placing any bate out into the water is an almost guarantee of catching something. To help supplement the diets of those on Shark Station and learn about new species, the Fisherbox was invented. Shaped like—well you guessed it—a box, the Fisherbox has the capability to catch many creatures of the deep. The largest Fisherbox on Shark Station measures 3m (9.84ft) by 3m (9.84ft) by 3m (9.84ft), but most boxes are around 0.5m (1.64ft) by 0.5m (1.64ft) by 0.5m (1.64ft). They are attached by a cable and dropped through a moon pool and sent below the reach of the station’s lights. There it sits until an organism larger than 20.32 cm (8 inches) is caught, it automatically closes the trap and ascends back to the station and floats at the top of the moon pool until its retrieved. It is more high-tech than any mere fishing rod ever was, but functions in the same way—catch a fish one by one.
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